Both the primary class and its respective job(s will always be the same level, regardless of which you play as. ![]() For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Level is shared between job and primary class once that job is unlocked.While most abilities are acquired through gaining levels, some are instead rewarded by Class or Job Quests.All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class. Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both. All traits acquired before level 30 are shared between the class and job.Both classes and jobs have access to the full set of role abilities (ex. Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level. Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it. ![]() Returning to a base class works similarly by leaving the crystal slot empty. To switch to a job, equip its Soul Crystal.Primary Class is the class that a job is tied to.Each job has its own crystal which can be equipped via the Armoury Chest. Unlocking a job awards its Soul Crystal, which is required to change from the player's current class to a more specialized job. Continuing the pattern, Endwalker added two more jobs: Reaper and Sage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. Jobs have specialized abilities aimed to perform specific roles in a group setting. (This unlocks access the city of Ishgard.)Īlthough Blue Mage was released during Stormblood, it was made available to all players regardless of whether they owned expansions, hence its position in this table. The Heavensward jobs require completion of the Main Scenario Quest Before the Dawn (the end of patch 2.55) and a job at level 50.That means that Summoner and Scholar share levels with each other. Summoner and Scholar are both based on Arcanist.Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to Limsa Lominsa (level 15 main story quest, unless you started there). Although Rogue/Ninja has no specific prerequisites, it is not available as a starting class (due to being added in patch 2.4).This list includes all jobs with their base classes. Given enough time, you can level all classes and jobs on a single character. They also start out at higher base levels. Jobs added with expansions do not have a base class and receive their Soul Crystal as soon as they are unlocked. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest Sylph-management. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. With the release of Stormblood, this is no longer required. Originally, a secondary class was required to unlock each job. ![]() Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.At casual difficulties, subroles don't matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS. Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS.Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.A job's role is very important, because most duties have role requirements: A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.Įach job acquires additional role-specific actions based on the job's role in group content (Tank, DPS, or Healer). Jobs are an extension of their base classes, and require a Soul Crystal to activate.
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